package game.data;

/**
 * 攻击类型
 */
enum abstract AttackType(String) to String from String {
	/**
	 * 物理攻击
	 */
	var NORMAL = "NORMAL";

	/**
	 * 魔法攻击
	 */
	var MAGIC = "MAGIC";

	/**
	 * 真实伤害
	 */
	var REAL = "REAL";
}
